For example, if aīeholder intends to shoot charm, slowing, and sleep rays at a ranger,Īnd the ranger succumbs to the charm, the beholder could use its Shift its targets after its first or second rays. Even a very toughįighter is going to have second thoughts after taking damage from aĭisintegration ray, an enervation ray, and a death ray. Will vary with each encounter, the creature's behavior is largelyĪ beholder can lurk in the dark and shoot any creature it can seeĪ beholder can fire multiple eye rays on its turn, and it might useĪll of them in succession on its most dangerous foe. Tactics, and adjusts its strategy to eliminate the most dangerous Perhaps the Spectator slew its former blue-robed master with a Bite, manipulating their orders and has since convinced itself that bite-attacks are the best way to deal with summoners who wear blue robes.Ī Beholder will usually not resort to Bite attacks if it has better options the VGtM gives insight into Battle Tactics (VGtM 9-10):Ī beholder analyzes its opponents, makes note of armor, weapons, and If you are the DM, the Beholders' madness and paranoia offer material for making the Beholder take suboptimal choices in combat due to their personality. The Beholder has high intelligence, charisma and wisdom, but it is also paranoid. As a DM refer to the next section for inspiration on why a Beholder variant may use a Bite attack. So while a regular Beholder may use their Bite attack because their Antimagic Cone disables their rays, the Death Tyrant, the Spectator, the Gazer, the Gauth and the Mindwitness who also have the Bite attack will not face that restriction. The former Beholder that is transformed into a Mindwitness (VGtM 176) also has no Antimagic Cone or similar ability. The Gazer (VGtM 126) Beholder variation likewise has no Antimagic Cone or similar ability. The Gauth (VGtM 125) Beholder-kin has no Antimagic Cone or similar ability. The Death Kiss (VGtM 124) Beholder-kin notably doesn't have a Bite attack or Eye Rays. At the start ofĮach of its turns, the tyrant decides which way the cone faces and The death tyrant's central eye emits an invisible, magical 150-foot cone of negative energy. The Death Tyrant's Negative Energy Cone does not disable rays. The Death Tyrant (MM 29) and the Spectator (MM 30) variants do not have an Antimagic Cone. The start of each of its turns, the beholder decides which way theĬone faces and whether the cone is active. The beholder's central eye creates an area of antimagic, as in the anti magic field spell, in a 150-foot cone. The regular or true Beholder (MM 28) variant has an Antimagic Cone that disables the rays in a particular field which however is a general restriction and not a specific melee restriction.Īntimagic Cone. There are different versions of Beholders whose rays work slightly differently, refer to the official stat blocks, and let your DM narrate them as they see fit in their world. The Beholder's Eye Rays are one of their central dynamics and a DM should want to play them out. These Eye Rays are abilities, not (ranged) attacks. Using an action for its Eye Rays, the beholders shoot two to three magicalĮye rays, choosing one to three targets they can see within their respective range which is up to 60-120 feet (depending on Beholder variation) of them. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf.The Beholder (MM 26-30, VGtM 5-18, 124-136, 176) has no restrictions that disable the rays in close combat or melee range. Rather than live in isolation to avoid other creatures, the aptly named eye tyrants enslave those other creatures, founding and controlling vast evil empires. Some beholders manage to channel their pervasive xenophobic tendencies into a terrible despotism. Its central eye emits a broad field of energy that can nullify the magic of its foes, while its eye stalks blast those foes with a host of powerful effects.Ī beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder channels extraordinary levels of magical power. Its great bulging eye sits above a wide, toothy maw, while the smaller eyestalks that crown its body twist and turn to keep its foes in sight. A beholder’s spheroid body is covered in chitinous plates, scales, or leathery flesh. One glance at a beholder is enough to assess its foul and otherworldly nature. Share on Facebook Share on Twitter Beholder
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